Game Portfolio

All of my projects in this portfolio are personal passion projects that I've developed as a part of my education and/or during my own free time. This portfolio mainly showcases my skills in C# and Unity but as a flexible and adaptive programmer I can easily transfer and apply these skills to other software or languages.

As a gameplay oriented programmer I'm proficient in implementing core gameplay features and systems with a modular design that allows for easy expansion and further development of my projects. I've also developed tools for other group members of different disciplines and made my code easy to handle and work with for designers, artists and other programmers alike.

Personal Projects

Pax Romana

November 2023 - Ongoing

ScreenShot
ScreenShot
ScreenShot
ScreenShot
< >

Pax Romana is an ongoing personal project that I'm developing together with friends from Högskolan i Skövde. The game is a paradox inspired grand strategy game with a heavy focus on economy, excluding the combat and warfare that is usually present in these types of games.


During this project I've been responsible for alot of the programming work, specificly the underlying systems and the interactive map that drive the gameplay experience forward. I've also worked together with the other programmer in our group to design and implement different systems like buildings, trade ect. that the player can directly interact with.


Since this project might be something we would wanna release in the future it is not fully open source. I have however compiled a more detailed portfolio for the project that includes code and a presentation that details my work.


Developed with: Unity 2022.3.15f1

Code languages: C#, ShaderLab

The Wasted Alien

March 2023

ScreenShot
ScreenShot
ScreenShot
ScreenShot
< >

Wasted Alien was made for a game jam together with a friend, I was the only programmer on the project whilst my partner was responsible for the design and graphical elements of the game. It's a simple idle game with point and click controls, the main goal is to supply your extraterrestrial customers with weird and fun drinks by mixing and preparing different ingridients.


As the sole programmer I was responsible for almost all of the coding. The main challenge was to make a solution that was modular but also easy to work with for my partner since they had to do alot of the implementation work in unity. During the project I made tools and systems for my friend so they could quickly and easily implement new drinks, customers and ingridients.


This project was developed during a 48h time span with some time spent afterwards to make it more presentable for my portfolio.


Developed with: Unity 2021.3.4f1

Code languages: C#